1. UX UI Design 
2. Prototype 
3. Wireframing 
The Metropolitan Museum of Art  

Work in Progress, Click Below! 



THE METROPOLITAN MUSEUM IS ONE OF America's most visited and recognized museums. Yet, in our tech-savvy world, it's surprising that The Met doesn't have its own app. This case study will dive into the story behind The Met's choice to stay app-free, as well as explore a concept for a museum application and the potential perks of having an app, as well as how museums are adapting to technology. Analyzing the Competition
I searched the App Store thinking there must be some sort of application used for museums. Most of the options I came across were either too broad (The MET and Bloomberg ), too focused on artwork all around the world (Daily Art and Smartify).
The Design Process
I knew that designing an application for The Met was a big task to take. At first, I took in consideration all the strengths and good features the direct competition had. 
After various home page designs, I picked the discovery page that included the main needs for a museum visitor. 

  • Exhibitions 
  • Admissions
  • Museum Hours 
  • Tours 
  • Collections

Navigation Design 

I wanted the application to bring the Met collection right to your fingertips, showcasing over 5,000 years of art from around the world. With high-quality images, detailed descriptions, and insightful commentary, exploring the museum has never been easier.

The Met Collection Design
I wanted the application to bring the Met collection right to your fingertips, showcasing over 5,000 years of art from around the world. With high-quality images, detailed descriptions, and insightful commentary, exploring the museum has never been easier.
Artist Design 

I wanted the application to bring the Met collection right to your fingertips, showcasing over 5,000 years of art from around the world. With high-quality images, detailed descriptions, and insightful commentary, exploring the museum has never been easier.

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